For( ){ };

2013, computer controlled installation

Custom computer application, acrylic paintings, video projection, NES controller, speakers

In for( ){ };, there is no beginning or end to the game, just collecting and wandering, birthing and consuming, an arbitrary point system rising until your inevitable death and the birth of another generation. It is a game mechanism without the game. An addictive but essentially aimless experience.
The piece is a triptych of playable acrylic paintings, controlled by the viewer using a NES controller.

Venues

Kittredge Gallery, Tacoma, WA

Reviews and Press

"for(){};-Mapped video game on canvas," Filip Visnjic, CreativeApplications.Net

"Prosthetic Knowledge Picks: The Gaming Canvas," Prosthetic Knowledge, RHIZOME

"An Arty Videogame Explores Infinity From The Gallery Walls," Mark Wilson, Fast Company (fastcodesign.com)

"You Play This Video Game On A Painting, Using An NES Controller," Patricia Hernandez, kotaku.com

"For( ){ };, An 'Aimless' Video Game Projected Onto Three Paintings," Kimber Streams, laughingsquid.com

"FOR(){};, AN UNWINNABLE VIDEO GAME PROJECTION-MAPPED TO A PAINTING," Andy Cush, Animal

"Game Art: Brent Watanabe's "for(){};" (2013)," Matteo Bittanti, GameScenes

Credits

Programming, sound: Brent Watanabe

Paintings: Cable Griffith


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